Crafting Code Podcast
~/podcast
$ cd references
~/podcast/references $ ls -1a ~/podcast/references $ cat references.txt- 128-Language Ouroborous Quine. Yusuke Endoh. 017 026
- Accelerate: Building and Scaling High-Performing Technology Organizations. Nicole Forsgren, Jez Humble, and Gene Kim. 002 039
- The Advantage. Patrick Lencioni. 039
- Agile Software Development. Alistair Cockburn. 039
- Apprenticeship Patterns. Dave Hoover and Adewale Oshineye. 019 035 039 053
- Audacity. Dominic Mazzoni and Roger Dannenberg. 064
- Boundaries. Gary Bernhardt. 017
- Bowperson. Sharon L. Bowman. 040
- A Brief User's Guide to Open Space Technology. Harrison Owen. 046
- Bug Zero. Arlo Belshee. 040
- Building Evolutionary Architectures. Neal Ford, Rebecca Parsons, and Patrick Kua. 030 061
- Building Microservices. Sam Newman. 039
- The Cathedral and the Bazaar. Eric S. Raymond. 038 060
- Clean Architecture. Robert C. Martin. 019 039 052 070
- Clean Code. Robert C. Martin. 003 007 012 031 033 039 041 052 069
- The Clean Coder. Robert C. Martin. 005 039 040
- Clean Craftsmanship. Robert C. Martin. 019 039
- Cobra. Steve Francia. 022
- Code: The Hidden Language of Computer Hardware and Software. Charles Petzold. 011
- The Coding Dojo Handbook. Emily Bache. 040
- Constraints. Allan Stewart. 006
- Continuous Integration. Martin Fowler. 043
- Cooperation and Coercion. Antony Davies and James R. Harrigan. 012
- Crafting Katas. the Crafting Code Podcast. 021
- Crucial Conversations. Kerry Patterson, Joseph Grenny, Ron McMillan, & Al Switzler. 012 039 047 056
- Death by Meeting. Patrick Lencioni. 039
- Debugging Under Fire: Keeping your Head when Systems have Lost their Mind. Bryan Cantrill. 035
- The Design of Everyday Things. Don Norman. 018 031 033 039 062
- Design Patterns: Elements of Reusable Object-Oriented Software. Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. 003 010 016 031 034 059
- Designing Data-Intensive Applications. Martin Kleppmann. 039
- The DevOps Handbook. Gene Kim, Patrick Debois, John Willis, and Jez Humble. 058
- The Diving Save. Michael Lopp. 056
- Domain Driven Design. Eric Evans. 003 033 039 041
- Domain-Driven Design Distilled. Vaughn Vernon. 039
- Don't Make Me Think. Steve Krug. 033
- Drive. Daniel H. Pink. 036 037 067
- An Elegant Puzzle. Will Larson. 039
- Engineering Leadership Summit. Will Munn and Amy Dredge. 046
- Exercism. Katrina Owen. 005
- Experts Have It Easy. Boyd Kane. 054
- Fable of Griselda. theparticleman. 005
- Fearless Change: Patterns for Introducing New Ideas. Mary Lynn Manns and Linda Rising. 015 038
- The Five Dysfunctions of a Team. Patrick Lencioni. 039
- A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition. Stuart E. Dreyfus and Hubert L. Dreyfus. 053
- Gather. Phillip Wang and Kumail Jaffer. 046
- The General Problem. Randall Munroe. 048
- Gilded Rose Refactoring Kata. Emily Bache. 006
- Global Day of Coderetreat. Corey Haines. 007 019
- Good Strategy/Bad Strategy. Richard Rumelt. 068
- Growing Object-Oriented Software, Guided by Tests. Steve Freeman and Nat Pryce. 039
- Hackers: Heroes of the Computer Revolution. Steven Levy. 063
- Harry Potter and the Methods of Rationality. Eliezer Yudkowsky. 035
- Head First Design Patterns. Eric Freeman and Elisabeth Robson. 039 059
- The Heilmeier Catechism. George H. Heilmeier. 017
- Hello Design Pattern. Yihua Huang. 059
- The Humble Programmer. Edsger W. Dijkstra. 020
- The Ideal Team Player. Patrick Lencioni. 039
- The Imposter's Handbook. Rob Conery. 011
- International Obfuscated C Code Contest. Landon Curt Noll and Larry Bassel. 001
- Is High Quality Software Worth the Cost?. Martin Fowler. 020 049
- Learned Optimism. Martin Seligman. 028
- Making Work Visible: Exposing Time Theft to Optimize Work & Flow. Dominica Degrandis. 002 051
- Management 3.0. Jurgen Appelo. 039 067
- Managing for Happiness. Jurgen Appelo. 039 056
- The Mob Mentality Show. Chris Lucian and Austin Chadwick. 060
- Mob Programming: The Role Playing Game. Willem Larsen. 060
- Mocks Aren't Stubs. Martin Fowler. 019
- Modern Software Engineering [YouTube channel]. Dave Farley. 060
- Modern Software Engineering [Book]. Dave Farley. 063
- Monolith to Microservices. Sam Newman. 039
- The Mythical Man-Month. Fred Brooks. 039
- Naming as a Process. Arlo Belshee. 003
- Never Search Alone. Phyl Terry. 066
- The New Economics. W. Edwards Deming. 027 039
- The Non-Issue of Team Size, AKA The Incomplete Understanding of Complete Graphs. Prateek Singh. 036
- Object-relational impedance mismatch. 017
- Out of the Tar Pit. Ben Moseley and Peter Marks. 017 019
- Output vs Outcome vs Impact. Jeff Patton. 024
- P′′ programming language. Corrado Böhm. 018
- Patterns of Effective Teams. Dan North. 042 054
- Patterns of Enterprise Application Architecture. Martin Fowler. 039
- Peopleware. Tom DeMarco and Timothy Lister. 037 054
- A Philosophy of Software Design. John Ousterhout. 041
- A Philosophy of Software Design vs. Clean Code. John Ousterhout and Robert C. Martin. 041
- Practical Refactoring. Woody Zuill and Llewellyn Falco. 040
- The Pragmatic Programmer. David Thomas and Andrew Hunt. 008 033 039
- The Principles of Product Development Flow: Second Generation Lean Product Development. Donald G. Reinertsen. 004 027 030 033 039 057 064 065
- Programming with GUTs. Kevlin Henney. 008
- Project Euler. Colin Hughes. 005
- Radical Candor. Kim Scott. 012 040 047 056
- Red Queen hypothesis. Leigh Van Valen. 025
- The Red Queen: Sex and the Evolution of Human Nature. Matt Ridley. 025
- Refactoring. Martin Fowler. 031 033 039
- Refactoring to Patterns. Joshua Kerievsky. 039 059
- Rockstar. Dylan Beattie. 001
- Ruby Rogues. Charles Max Wood. 064
- Samman Coaching Society learning hours by topic. Emily Bache. 040
- Seven Languages in Seven Weeks. Bruce Tate. 026
- Simple Made Easy. Rich Hickey. 018
- SOA in Practice. Nicolai M. Josuttis. 039
- Software Crafters Unconference. Mike Clement. 046
- The Software Craftsman. Sandro Mancuso. 005 019 039
- Software Craftsmanship Manifesto. Robert C. Martin. 001
- Software Craftsmanship the New Imperative. Pete McBreen. 001 039
- Strengths Based Leadership. Tom Rath and Barry Conchie. 039
- Structured Programming with go to Statements. Donald Knuth. 048
- Taran Wanderer: The Prydain Chronicles, Book 4. Lloyd Alexander. 015
- Technical Agile Coaching with the Samman Method. Emily Bache. 040
- Technical Debt. Martin Fowler. 023
- The Theory of Moral Sentiments. Adam Smith. 069
- Thinking Fast and Slow. Daniel Kahneman. 001 012 053
- This is Lean. Niklas Modig and Pär Åhlström. 011 031 033 039 050
- Through the Looking-Glass. Lewis Carroll. 025
- TIOBE Index. Paul Jansen. 017
- Tractatus Logico-Philosophicus. Ludwig Wittgenstein. 020
- Training from the Back of the Room!. Sharon L. Bowman. 040
- Trunk-Based Development. Paul Hammant. 043
- The Tyranny of the Plan. Mary and Tom Poppendieck. 033
- UML Distilled. Martin Fowler. 030
- Using Brain Science To Make Training Stick. Sharon L. Bowman. 040
- Utah Software Crafters. Mike Clement. 001 007
- A Very Comprehensive and Precise Spec. Thomas Guenoux and Étienne. 032
- Wardley Maps. Simon Wardley. 004 029 068
- Wat. Gary Bernhardt. 042
- What do you mean by "Event-Driven"?. Martin Fowler. 016 044 045
- What's this about Micro-commits?. Tim Ottinger. 006
- Work is Work. Coda Hale. 036
- Working Effectively with Legacy Code. Michael Feathers. 038 039
- Your Coffee Shop Doesn't Use Two-Phase Commit. Gregor Hohpe. 044
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